1998
Girl Power
2–6 players
30 min
Ages 8+
0.0/5 complexity
0.0/10 rating
About this game
Players take turns rolling the dice and collecting tokens representing spirit, loyalty, pride and girl power. The first player to get ten girl power tokens gets to decide to take a solo win, or to continue the game until everyone has ten girl power (a group win). The various spaces and cards all reflect scenarios tending to stress the game's unabashed message of cooperative endeavor.
What it feels like
Roll / Spin and Move
Racing
Negotiation