
2003
Harry Potter Rescue at Hogwarts Game
2–6 players · 15 min · 8+
This cooperative game based on a section of the third Harry Potter novel the Prisoner of Azkaban pits a team of players against an electronic hour glass in a race to the top of Hogwarts' tower.
Each turn, players roll dice to move Harry and/or Hermione as they gather tiles on their way to Hagrid's Hut to pick up the hippogriff, Buckbeak. However, three Dementors patrol Hogwart's grounds and tower. Players must avoid their soul-sucking kiss or they will be frozen for a turn. Meanwhile, the battery-operated sandtimer ticks silently away, changing color from blue to red to flashing red as the 15 minutes of allowed time elapse. Extra time can be added to the clock by use of Hermione's Time Turner spell, and Dementors can be repelled by Harry's Patronus spell. Once on Buckbeak's back, the two young wizards fly up the spiral path on the three dimensional tower in their attempt to rescue Harry's godfather, Sirius Black, before time runs out...
Rules and strategy
Source knowledge for this edition still needs preparation or review.
Prepare rules knowledge
Source rules are needed before we can answer reliably.
Ask about Harry Potter Rescue at Hogwarts Game
Answers show their sources. When the evidence is missing or unclear, we’ll say so.