Hextiles

Hextiles

Cameron Browne (2008)

0.0
BGG Rating 0 votes
2 players 30 min 0+
Complexity Light — 0.0/5
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About

Hextiles are a new domino system based on hexagon pairs. Hextiles are domino-like tiles composed of two conjoined hexagons, each marked with a number of pips between 0 and 6. The standard "double six" hextile set contains all unique pairs of pips for a total of 28 tiles: 00, 01, 02, 03, 04, 05, 06, 11, 12, 13, 14, 15, 16, 22, 23, 24, 25, 26, 33, 34, 35, 36, 44, 45, 46, 55, 56, 66. Like Dominoes, Hextiles are a not a particular game but a gaming system with which a number of games can be played. This section describes some examples; all are played with the following rules except where stated: * All tiles start randomly shuffled and upside down in the boneyard. * Players draw tiles until a double is drawn - this becomes the first tile played and the drawer the first mover. * Players then draw seven tiles each to form their pool (players cannot see each others' pools). * If the current player cannot move they must draw additional tiles from the bone yard until they can move. * Tiles must be played adjacent to at least one existing tile, subject to the constraints for each game. * Players must replenish their pool with a tile from the boneyard after each move. * Players cannot pass unless there is no legal move and no more tiles. * Play continues until neither player can move. Players then add their remaining pips to the opponent's score and the player with the highest score wins. http://www.cameronius.com/games/hextiles/

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