Setup
Each player is secretly assigned a character identity at the start of the game.
At the beginning of the game, each player receives a secret character card representing their identity. This identity must be kept hidden from other players throughout the game. A player's true identity is only revealed when they are successfully accused or when a false accusation is made against them.
Turn structure
On your turn, you must announce a character and claim its privilege.
On each player's turn, they must publicly announce a character (which may or may not be their true secret identity) and then benefit from that character's privilege. The privilege consists of taking one or more tokens in various ways as defined by the announced character's ability. Players may truthfully or falsely claim any character.
Special
Players may lie about their character identity when announcing on their turn.
It is permitted to announce a character other than your true secret identity. This is the central bluffing mechanic of the game. However, lying carries risk: if another player suspects the announced identity is false, they may initiate a vote to challenge the claim. Lying becomes particularly dangerous if the character you claim is actually held by another player, as that player knows your claim is false.
Special
Other players may call a vote if they believe an announced character identity is false.
After a player announces their character, any other player who believes the announcement is a lie may call for a vote. The group then votes on whether the announced identity is false. If the vote is rejected (does not pass), nothing happens and the turn continues normally. If the vote is accepted (passes), the accusation is formally made and must be resolved immediately.
Special
A passed vote results in a formal accusation; if the accused was lying, they are eliminated; if they were telling the truth, the accusers win immediately.
When a vote to challenge passes, the accused player reveals their true identity. If the accusation is accurate (the announced character was not the player's true identity), the accused player is immediately eliminated from the game. If the accusation is inaccurate (the announced character was indeed the player's true identity), the player who initiated or led the accusation wins the game immediately.
Endgame
The last player remaining after all others are eliminated wins the game.
The primary win condition is survival: the last player left standing after all other players have been eliminated inherits the fortune of Hector Vargas and wins the game. Players are eliminated when a successful accusation proves they lied about their character identity.
Endgame
Making a false accusation that passes results in an immediate win for the accuser.
If a vote to challenge is accepted (passes) but the accusation turns out to be wrong—meaning the accused player was truthfully announcing their character—the player who brought the accusation wins the game immediately. This rule creates a high-risk, high-reward dynamic around initiating challenges.
Resource management
Each character's privilege involves taking one or more tokens in a specific way.
When a player announces a character and claims its privilege, they take tokens as specified by that character. Different characters grant privileges that allow tokens to be collected in different quantities or through different methods. Tokens are a central resource in the game, though the exact privileges depend on each character's special ability.