Keydom

Keydom

Richard Breese (1998)

5.5
BGG Rating 89 votes
2-5 players Best: 4 90 min 10+
Complexity Medium — 2.7/5
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Dossier

Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000. Keydom is Richard Breese's second game in the key series. Re-implemented by: Aladdin's Dragons

Publisher R&D Games Artist Juliet Breese
Recommended: 3-5 players Moderate in-game text - needs crib sheet or paste ups

BGG Community Intel

5.5

Weighted Avg

89

Ratings

177

Owned

224

Wishlisted

Std Dev: 1.25 Wanting: 123 Trading: 7
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