Keywood

Keywood

Richard Breese (1995)

5.5
BGG Rating 61 votes
2-5 players Best: 4 120 min 10+
Complexity Medium — 2.0/5
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Dossier

from Game Cabinet Review: 2 - 5 players attempt to settle and govern a new land of six villages. Each player may only introduce two new villagers per turn across five or six turns total. Villagers start as farmers earning a fixed income. Part of that income may be spent to purchase trade licenses which allow your villagers to set up as traders. Traders earn an income based on the population of their village. Each village must also elect a representative to government each turn. These councilors move to town and have no income for that turn (so much for realism - there is no provision for special interest groups or political action committees!). The government must decide whether to tax the farmers, tax the traders, or revoke one type of trade license. When this session of government breaks up councilors can either pay their own way home or pay a small fee and remain in government for another turn (well, at least that sounds realistic!). Each turn a new marketplace is opened which doubles the income of the host village. The villages bid fiercely for the right to host the new market each turn. Finally, the villagers and traders earn income and pay their taxes. The player that has the most money after the last round of play inherits control of the lands of Keywood and wins the game. Keywood is Richard Breese's first game in the key series.

Publisher R&D Games
Recommended: 3-5 players No necessary in-game text

BGG Community Intel

5.5

Weighted Avg

61

Ratings

82

Owned

177

Wishlisted

Std Dev: 1.42 Wanting: 115 Trading: 0
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