2010 BGG rank #7559

Levee En Masse

1 player 30 min Ages 13+ 1.7/5 complexity 5.7/10 rating

About this game

The Wars of the French Revolution, 1789-1802 Levee en Masse is a solitaire game, suitable for group and classroom cooperative game play, tells the story of the French Revolution through its key events and decision points. You must stop the advances of foreign armies and the counter-revolutionary forces within France itself to defend the virtues of Republicanism. Can you suppress the forces of Monarchy and Despotism to maintain the Republican spirit in France? Can you export the revolution by liberating neighboring states and granting them their liberty? Will you be able to keep order in Paris as it suffers from riot after riot? Enlist today, grab your musket and a banner, and join the Levée en Masse! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is one Army, each turn represents a variable number of weeks States of Siege #5

What it feels like

Cooperative Game Solo / Solitaire Game Dice Rolling Action Points Campaign / Battle Card Driven Simulation Point to Point Movement Wargame Educational Political Napoleonic

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Setup

Each of the three factions — National Assembly, King Louis XVI, and Napoleon — is assigned to a player (or handled as available in lower player-count games). Each faction begins with a starting strength of 5. Apply faction-specific modifiers and special rules as detailed on each faction card before play begins.

Turn flow

Players take turns according to faction rules. The National Assembly may Restore Order at no action cost. King Louis XVI applies a -1 DRM versus the Vendée. Napoleon applies a +1 DRM to Military actions and a +1 DRM to Liberation actions. Specific turn structure details beyond these modifiers are not fully specified in the provided rulebook excerpt.

Scoring and victory

The winner is determined by faction-specific victory conditions tied to political and military control; full scoring rules are not detailed in the provided rulebook excerpt. Scoring sources: Military action outcomes, Liberation action outcomes, Restore Order outcomes, Control of key regions such as the Vendée

Source: Rulebook

Rules to know

The most useful rules for getting a first game right.

General

The National Assembly faction starts with strength 5 and has the Restore Order special ability at no action cost.

The National Assembly is one of three playable factions. It begins the game with a strength value of 5. Its special ability is 'Restore Order,' which can be performed without spending an action cost — i.e., it is a free action that does not consume the player's normal action allocation for that turn.

General

King Louis XVI starts with strength 5 and suffers a -1 DRM versus the Vendée.

King Louis XVI is one of three playable factions. He begins the game with a strength value of 5. His faction modifier is -1 DRM (Die Roll Modifier) specifically when resolving conflicts or actions against the Vendée. This penalty applies only in that matchup and does not affect other interactions.

General

Napoleon starts with strength 5 and gains +1 DRM to Military and +1 DRM to Liberation actions.

Napoleon is one of three playable factions. He begins the game with a strength value of 5. He receives two distinct bonuses: a +1 DRM (Die Roll Modifier) on Military actions and a separate +1 DRM on Liberation actions. These bonuses apply whenever Napoleon performs the relevant action type and are cumulative with other applicable modifiers.

Special

Restore Order is a free action available exclusively to the National Assembly.

The 'Restore Order' action belongs to the National Assembly faction. Uniquely, it has NO ACTION COST, meaning the National Assembly player may perform it without spending an action point or equivalent resource. The exact effect of Restore Order is tied to the National Assembly's political role in stabilizing France, though full resolution details are not provided in the available excerpt.

General

DRM (Die Roll Modifier) adjusts dice outcomes up or down during relevant action resolutions.

The game uses a DRM (Die Roll Modifier) system to adjust the result of dice rolls during conflict or action resolution. A positive DRM (e.g., +1) increases the effective die result, favoring the acting player, while a negative DRM (e.g., -1) decreases it, disadvantaging the acting player. DRMs from different sources (faction abilities, action types, situational rules) may be cumulative unless stated otherwise.

Restriction

King Louis XVI suffers a -1 DRM penalty on all actions taken versus the Vendée.

When King Louis XVI's faction resolves any action — particularly combat or conflict — against the Vendée (a counter-revolutionary region or faction), a -1 DRM is automatically applied to his die roll. This is a faction-specific restriction and does not apply to other factions fighting the Vendée, nor does it apply to Louis XVI in other matchups.

Special

Napoleon receives +1 DRM on Military actions.

Whenever Napoleon's faction takes a Military action, a +1 DRM is applied to the relevant die roll. 'Military' actions are those categorized under the military action type as defined by the game's action framework. This bonus is a standing faction ability and is always active for Napoleon; it does not need to be activated.

Special

Napoleon receives +1 DRM on Liberation actions.

Whenever Napoleon's faction takes a Liberation action, a +1 DRM is applied to the relevant die roll. 'Liberation' represents Napoleon's historical role as a liberating military force. This bonus is separate from and in addition to his Military +1 DRM. If a Liberation action is also classified as a Military action, both bonuses may apply simultaneously, resulting in a total +2 DRM.

Strategy briefing

National Assembly: Maximize the free Restore Order action

Because Restore Order has no action cost (faction_national_assembly, restore_order_action), the National Assembly player should always use it every turn it is relevant — it is never wasteful since it costs nothing. Plan your other actions around it rather than instead of it.

Napoleon: Target Liberation actions for maximum DRM advantage

Napoleon stacks +1 DRM on Military and +1 DRM on Liberation (napoleon_military_bonus, napoleon_liberation_bonus). If Liberation actions can also be classified as Military, Napoleon gains a +2 DRM — the highest single-action modifier available to any faction. Prioritize these action types to leverage his faction's full power.

King Louis XVI: Avoid or mitigate the Vendée matchup

Louis XVI's -1 DRM against the Vendée (vendee_penalty) is a significant disadvantage in an already balanced die roll economy. Unless other positive DRMs can compensate, Louis XVI should avoid direct engagement with the Vendée where possible, or seek game mechanics that provide DRM bonuses before entering that conflict.

General: Understand DRM stacking before committing actions

The DRM system (drm_system) is cumulative. Before taking any action, calculate the total DRM from all sources — faction bonuses, action type bonuses, and situational penalties. This is especially critical for Napoleon (potential +2) and Louis XVI vs. Vendée (guaranteed -1), where the net DRM can swing outcomes significantly.

Common questions and edge cases

Does Napoleon get both his +1 Military DRM and +1 Liberation DRM if he performs a Liberation action that is also classified as Military?

Yes. Napoleon's Military +1 DRM and Liberation +1 DRM are listed as two distinct bonuses. If a single action qualifies as both Military and Liberation, both modifiers apply, for a combined +2 DRM on that roll. Neither bonus has a restriction preventing stacking with the other.

Does King Louis XVI's -1 DRM versus the Vendée override or stack with other DRMs in play?

The -1 DRM is a faction-specific penalty applied specifically in Vendée conflicts. It stacks with any other applicable DRMs (positive or negative) unless the rulebook specifies a cap. It does not override other modifiers; all relevant DRMs are summed before applying to the die roll.

Does Restore Order consume the National Assembly's action for the turn?

No. Restore Order explicitly has NO ACTION COST. The National Assembly can perform Restore Order in addition to its normal actions for the turn, not instead of them.

Do Napoleon or the National Assembly also suffer the -1 DRM when fighting the Vendée?

No. The -1 DRM versus the Vendée is specific to King Louis XVI's faction card. Napoleon and the National Assembly do not inherit this penalty and resolve Vendée conflicts with their normal DRM modifiers.

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