Turn structure
All players play simultaneously — there are no individual turns.
Ligretto has no turn order. All players act at the same time, racing to discard their cards as fast as possible. The game is played in real time from the moment it starts until a player empties their Ligretto pile and calls 'Stop!'
General
Each player tries to discard as many cards of their own color as possible onto shared center piles.
The goal for each player is to get rid of all the cards in their personal Ligretto pile by playing cards onto the shared central piles in the middle of the table. Players must be fast, clever, and skillful to succeed.
Setup
Combine two different colored boxes to play with up to 8 players; use all three boxes to play up to 12 players.
Each box of Ligretto supports a base number of players. To increase the player count, combine sets: two different-colored boxes allow up to 8 players, and combining all three colored boxes (Red, Blue, and Green) allows up to 12 players. Each player uses cards from a single color set.
Setup
Each player is assigned one color set of cards (Red, Blue, or Green).
Ligretto is available in Red, Blue, and Green variants. Each variant contains a complete color-coded set of cards. When playing multiplayer, each player uses a distinct color set so cards can be identified by owner at the end of a round.
Endgame
A round ends immediately when any player empties their Ligretto pile and calls 'Stop!'
As soon as one player plays the last card from their Ligretto pile, they call 'Stop!' and all play ceases immediately. No further cards may be played after this call. Scoring then takes place for that round.
Scoring
Players score +2 for each card played to the center piles, and -1 for each card remaining in their Ligretto pile.
At the end of each round, each player counts the cards of their color in the shared center piles — they score +2 points per card played there. They then subtract 1 point for each card still remaining in their Ligretto pile. A player's round score can be negative if few cards were played to the center.
Endgame
The game ends when a player reaches or exceeds the target score (typically 99 points); the player with the highest score wins.
After each round is scored, cumulative scores are tallied. The game continues over multiple rounds until at least one player reaches or exceeds the agreed target score (commonly 99 points). The player with the highest cumulative score at that point wins the game.
Card play
Cards are played to the center in ascending numerical sequence starting from 1, all of the same color.
The shared center piles are built in ascending numerical order. A new pile can only be started with a '1' card. Subsequent cards must be the next number in sequence on any existing center pile. Any player may play onto any center pile at any time during real-time play.