2005 BGG rank #11344

Lucca Città

3–5 players 20–30 min Ages 10+ 1.7/5 complexity 5.6/10 rating

About this game

From the publisher: This game has been published by dV Giochi as a reward for winning the 2004/2005 edition of the Gioco Inedito – Best Unpublished game contest. Powered by Lucca comics & Games and dV Giochi, the contest aims to identify the best new card game design from all prototypes received and to reward it by publishing the game in a fully professional and high-quality format, overseen directly by dV Giochi. All prototypes submitted must conform to the technical and style requirements, fixed components and a given theme which changes every year. Everybody can join the contest and this is a great opportunity for emerging game designers to see their idea published. The theme of the award was “Cities and Walls;” Lucca Città won, and daVinci is proud to introduce it to the public. It features a deck of 110 cards, divided in 96 Palace parts, 4 towers, 5 Coat of Arms, and 5 Quarters. Each player belongs to a Quarter and tries to increase his family’s fame by building palaces and walls and by giving parties in the completed palaces. During his turn, the player chooses a triplet of cards from the table and uses them to build his buildings; resources and time are very limited, and you need careful planning and master play in order not to have at the end of the game too many unfinished palaces, have lots of parties and... be the winner!

What it feels like

Set Collection Open Drafting Renaissance Card Game Construction

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Game intelligence

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Setup

Setup details are not provided in the supplied rulebook excerpt. The rulebook text provided contains only the VP track layout for Lucca Città.

Turn flow

Turn structure details are not provided in the supplied rulebook excerpt. Only the VP track is described.

Scoring and victory

Players advance along a VP track marked with Roman numerals from I to XL (1 to 40). The player with the most victory points at game end wins. Target score: XL (40) appears to be the maximum track value; winner is the player furthest along the track at game end Scoring sources: Victory Points earned through gameplay actions and city building, tracked on the Roman numeral VP track

Source: Rulebook

Rules to know

The most useful rules for getting a first game right.

Scoring

The Victory Point (VP) track runs from I to XL (1 to 40) using Roman numerals.

The VP track uses Roman numeral milestones: I (1), V (5), X (10), XV (15), XX (20), XXV (25), XXX (30), XXXV (35), XL (40). Players track their score on this track throughout the game. The track appears to cap at XL (40) as the maximum recorded value.

Scoring

VP track milestone positions are marked at every 5-point interval using Roman numerals.

The VP track marks clear milestone positions at: I (1), V (5), X (10), XV (15), XX (20), XXV (25), XXX (30), XXXV (35), and XL (40). These regular 5-point intervals help players quickly assess relative standings during the game.

Strategy briefing

Tracking Relative Standing

Because the VP track uses clearly spaced 5-point Roman numeral milestones (V, X, XV, XX, XXV, XXX, XXXV, XL), players can quickly gauge how far behind or ahead of opponents they are at a glance, making mid-game catch-up or runaway-leader assessments straightforward.

Common questions and edge cases

A player is unsure how to read their current position on the VP track because it uses Roman numerals.

The track milestones correspond to: I=1, V=5, X=10, XV=15, XX=20, XXV=25, XXX=30, XXXV=35, XL=40. Players count spaces between milestones to determine their exact score.

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