Marchand de sable
Christian Wolf , Stefanie Rohner (1995)
Dossier
The game has two phases: first you have to put all the stars on the board and after this you can turn of the light and they will glow in the dark. Now that we are in the dark the second phase starts. Each at a turn takes away one star from the board. The player who's star stays on the board as last wins the game. It sounds easy but since you are in the dark, a good memory will help. The game contains: - A large die - Twelve twinkling starts - A board - A sandman (User summary)
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