1963
Merits: A Growing Up Game
2–4 players
60 min
Ages 5+
0.0/5 complexity
0.0/10 rating
About this game
Players move through board meant to simulate a middle class life, earning merits for good deeds and losing merits for bad behavior. Players must make a couple of choices which path to take -- Public or private school; College, Military or Get a Job. Along the way you can opt to draw a card rather than accept the merits that a space offers you and you can get a companion that will add or subtract merits from you total for several turns. The goal is to reach the center space "Successful Adult Living" with the most Merits.
What it feels like
Roll / Spin and Move
Educational