Mission Dragon
About this game
Players each starts with a single tower of height of 1. Players takes turn to roll a die, which tells them to: Extend one of their own towers. Put a tower piece on top of another player's tower, and thereby gain control of the tower. Steal a diamond from the dragon. Skip their turn. Once the last of the 5 diamonds are stolen from the dragon, it will be released, and knock over some of the towers, or parts of the towers. Players gain points for controlling the highest tower, controlling towers and having diamonds.
What it feels like
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.