Monty's D-Day

Monty's D-Day

John Prados (2021)

0.0
BGG Rating 25 votes
2 players Best: 1-2 0 min 0+
Complexity Heavy — 3.0/5
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About

The companion game to Bradley's D-Day, Monty’s D-Day completes the Normandy Invasion vision by adding the D-Day assault frontage that was targeted by the British Commonwealth forces under Miles Dempsey which -- likely -- got much more of overall commander General Bernard L. Montgomery's attention. Most certainly, the objectives for the Anglo-Canadian beaches sound like Montgomery talking. The city of Caen, nine miles inland, was targeted for capture on D-Day itself. It actually fell in late July, and only after the city had been leveled by bombing. Was it a "city too far?" Monty’s D-Day will bring the design fully in-sync and up to the standards set by Bradley's D-Day, including rules for parachute and amphibious landings and solitaire rules, plus new German alternative responses. And, Monty’s D-Day will link to Bradley's D-Day to permit the player to investigate the possibilities of the full panoply of the D-Day invasion, but works as a stand-alone game on the D-Day landings and including a campaign format. —description from the publisher Monty’s D-Day is published in issue #54 of Against the Odds (ATO) magazine.

Publisher Against the Odds , LPS, Inc. Artist Mark Mahaffey
Recommended: 1-2 players Moderate in-game text - needs crib sheet or paste ups

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0.0

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25

Ratings

196

Owned

20

Wishlisted

Std Dev: 1.33 Wanting: 6 Trading: 5
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