Turn structure
Players take turns clockwise starting from the first player.
Beginning with the first player, turns proceed clockwise. Each player must complete both phases of their turn (Roll the Dice, then Mark the Items) before the next player takes their turn.
Turn structure
The active player rolls all 6 dice and has up to 2 optional re-rolls.
At the start of Phase 1, the active player rolls all 6 dice. After the initial roll, they may perform up to 2 re-rolls. Before each re-roll, the player chooses which dice to keep and which to re-roll (any number). Dice held back on the first re-roll may still be re-rolled on the second re-roll. The player may also stop early and keep the result before using all re-rolls. After the initial roll and up to 2 re-rolls, the final result is locked in.
Card play
Players use their final dice result to form combinations and mark up to 3 items on their Bookshelf.
After locking in the final dice result, the active player forms combinations from those dice to mark items on their Bookshelf board. A marked item is circled in its space (the number must remain visible). A maximum of 3 items may be marked in one turn. Any number of dice from 1 to 6 may be used; unused dice are simply set aside. Each die may appear in only one combination per turn.
Restriction
To mark an item, a dice combination must satisfy that item's shelf icon requirement AND its column count requirement simultaneously.
Every item on the Bookshelf is located at the intersection of a shelf (row) and a column. The icons on the left side of the board indicate which die face(s) are required to mark any item on that shelf. The number above each column indicates how many dice showing the same face are required to mark any item in that column. To mark a specific item, the player's combination must satisfy BOTH the shelf's icon requirement AND the column's count requirement at the same time using the same group of dice.
Restriction
Each die can only be used in one combination per turn.
Once a die is assigned to a combination to mark one item, it cannot also be used in a different combination in the same turn. Players must divide their dice across their chosen combinations, and any die used in one combination is unavailable for others that turn.
Restriction
A player may mark a maximum of 3 items in a single turn.
Regardless of how many valid combinations a player can form with their final dice result, they may mark no more than 3 items during a single turn.
Special
A Joker die face can substitute for any icon but may not be used alone and only one Joker may be used per combination.
A die showing the Joker face can replace any icon in a combination. Restrictions: (1) Only 1 Joker may be used per combination — a combination cannot use 2 or more Jokers. (2) A Joker cannot form a combination by itself; it must be paired with at least one non-Joker die. Exception: If the entire final dice result consists only of Jokers (all 6 dice show Jokers), the player may mark any single item on their Bookshelf that has not yet been marked or eliminated.
Special
If all 6 dice show Jokers, the player may mark any one unmarked, uneliminated item on their Bookshelf.
In the rare case where the final dice result is all Jokers, the normal Joker restriction (cannot be used alone) is waived. The player may choose any one item on their Bookshelf that has not been marked or eliminated and mark it, ignoring all shelf and column requirements.