1981
Neck and Neck: A Game of Horse Racing
2–6 players
60 min
Ages 12+
1.0/5 complexity
0.0/10 rating
About this game
Players place secret wagers on one or more horses. Each player in rotation then rolls dice and may move one specific horse a given number of spaces based on the roll. Doubles may roll again. A race ends when three horses cross the finish line, and wagers are paid off. The winner is the player who has the most money after three races.
What it feels like
Roll / Spin and Move
Hexagon Grid
Grid Movement
Dice Rolling
Betting and Bluffing
Bluffing
Racing
Animals
Sports
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