1981

Neck and Neck: A Game of Horse Racing

2–6 players 60 min Ages 12+ 1.0/5 complexity 0.0/10 rating

About this game

Players place secret wagers on one or more horses. Each player in rotation then rolls dice and may move one specific horse a given number of spaces based on the roll. Doubles may roll again. A race ends when three horses cross the finish line, and wagers are paid off. The winner is the player who has the most money after three races.

What it feels like

Roll / Spin and Move Hexagon Grid Grid Movement Dice Rolling Betting and Bluffing Bluffing Racing Animals Sports

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