2007

Need for Speed Trading Card Game

2–5 players 20 min Ages 0+ 1.6/5 complexity 0.0/10 rating

About this game

Every Car you race will have its own combination of attributes in the areas of acceleration, handling and top speed. These strengths and weaknesses will be tested when you are forced to complete Driving Tests, either as you pass through certain Checkpoints on the Track, or from Events or Maneuvers cards played by your opponents. Fail the test and depending on the card, you’ll need to sacrifice an Upgrade from your Car. Cars are moving on the Track built from cards and face different combinations of challenges from Checkpoints on the cards. Theme Decks available are: Beach Blitz, Canyon Rush and Downtown Dash.

What it feels like

Hand Management Open Drafting Video Game Theme Racing Card Game Collectible Components

Explore these mechanics in Cardboard

Start an original prototype from reusable design patterns—not this game's content.

Open mechanics workbench

Similar games