Setup
A coin toss decides who shoots first or who picks their team.
Before the game, one player flips the coin and covers the result. The other player calls heads (ball side) or tails. The player who guesses correctly decides either to shoot first in the penalty series or to choose which of the two teams (Jungle United or Forest F.C.) they will play as. The loser of the toss gets the remaining option.
Setup
Striker cards are arranged face-up in a specific left/centre/right layout; goalkeeper cards are kept secret in hand.
Each player takes their team's 10 cards. The 3 goalkeeper cards are held in the player's hand, kept secret at all times during setup. The 7 striker cards are placed face-up on the player's side of the table in this order: left corner and top corner cards on the left; paradinha and Panenka cards in the centre; the 2 right-side cards on the right. This public layout lets both players see which striker cards are still available.
Setup
The scoreboard is placed with the celebrating-fans side up, with each player's team crest facing them.
Flip the scoreboard to the side showing fans celebrating the team that shoots first. Place it to one side of the table, oriented so that each player has their own team's crest facing their direction. After each penalty, used striker cards are placed on the corresponding team's side of the scoreboard to record the result.
Turn structure
The goalkeeper secretly places a goalkeeper card face-down first.
At the start of each penalty, the defending player secretly selects one of their 3 goalkeeper cards — representing left, centre, or right — and places it face-down in the centre of the table. This choice must be made before the striker reveals their shot selection.
Turn structure
The striker selects an available face-up striker card and places it in the centre.
After the goalkeeper has placed their card face-down, the attacking player selects one of their currently available (face-up, unused) striker cards and places it face-up in the centre of the table. Once used, a striker card is removed from the table and not available again during the current 5-penalty series.
Turn structure
The goalkeeper card is revealed and both cards are compared to determine the result.
After both cards are placed, the goalkeeper card is flipped face-up. The two cards are placed side by side and compared according to the shot type indicated on the striker card (see shot-type rules: Panenka, For the Right, For the Left Corner, Paradinha, For the Top Corner). The outcome is goal or miss based on these rules.
Turn structure
The used striker card records the result on the scoreboard.
The used striker card is flipped face-down and placed on the striker's team's side of the scoreboard. If the result was a goal, the ball face is shown. If it was a miss, the X face is shown. This card is now spent and cannot be reused in the current 5-penalty series.
Special
Panenka: saved if the goalkeeper guesses the centre direction.
The Panenka is a soft, lob shot aimed at the centre of the goal. It is saved simply by the goalkeeper having chosen the centre goalkeeper card. If the goalkeeper chose left or right, it is a goal. No coin flip is involved.