Quazar

Quazar

R. J. Hlavnicka (1977)

0.0
BGG Rating 11 votes
2-4 players 300 min 12+
Complexity Medium — 2.0/5
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Dossier

Quazar is a large strategic science fantasy wargame - very large, in fact, with 4 27"x21" black and white mapsheets (for a total play area of 4.5'x3.5') and 840 counters. One player takes the human side and defends the entire map against the other, who takes the invading X-Con (aliens, clones, and robots). The game appears to be a reasonably straightforward wargame of its type, complicated by a fairly wide variety of different unit types and the rules writer, who adopted what I have to assume was a deliberately obtuse style. For example, the combat phase (with its 8 sub-phases) is called "Violent Interaction & Adaptive Reaction." The space combat results table is called the "Space Systematized Probabilistic Outcome." Etc. There is a fair amount of chrome, including secret weapons for each side (e.g., the humans can get a planetary defense screen, the aliens can get a space creature which moves around and eats human units). Contents: 840 counters 4 27"x21" mapsheets 2 order of appearance/secret weapon lists 2 guides to opposing forces (guides to your OWN are not included...) 2 "priority" sheets - one has some rules summaries, the other is just color) Rules folder Combat results table sheet Alien pod chart sheet

Publisher Excalibre Games, Inc. Artist R. P. Winther
No necessary in-game text

BGG Community Intel

0.0

Weighted Avg

11

Ratings

63

Owned

8

Wishlisted

Std Dev: 1.89 Wanting: 4 Trading: 3
Mission Briefings

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