General
The mission is to accumulate 13 or more Quest Points to neutralize The Drenched threat.
The player's mission in 'Dead in the Water' is to remove the threat of further Drenched attacks by accumulating 13 Quest Points or more. This can be achieved by two complementary methods: (1) finding the Island Safe Haven and setting up the Holy Icon of Dernu, and/or (2) defeating The Drenched in combat. The mission is complete once 13 or more Quest Points are accumulated.
General
This scenario has a Challenge Rating of 2.5 out of 5.
Dead in the Water carries a Challenge Rating of 2.5, indicating it is a moderate-difficulty scenario within the Quest Cards system. Players should expect a balanced but meaningful challenge.
Setup
Shuffle the 31 blue-background adventure cards and lay them out as shown in the scenario diagram.
This scenario uses 31 adventure cards, each with a blue background. Before play begins, shuffle all 31 cards thoroughly and lay them out on the table according to the setup diagram provided in the scenario booklet. A Holy Icon of Dernu prop card is also available and may be used physically if desired.
Setup
There are four Start/Exit points on the board from which the player may begin or exit.
The gameboard has four designated Start/Exit points. The player begins the adventure at one of these points. These same points also serve as exits from the board.
Special
If all four exits are simultaneously blocked by Dead End cards, remove the last Dead End revealed.
If all four Start/Exit points become blocked by Dead End cards at the same time, the game would otherwise be impossible to continue. To prevent this, the last Dead End card that was revealed to cause the full blockage must be removed from play, reopening that exit. This ensures the player always has at least one accessible exit point.
Special
Placing the Holy Icon at the Island Safe Haven earns 4 Quest Points and reduces all remaining Drenched Morale by 1.
If the player locates the Island Safe Haven card and sets up the Holy Icon of Dernu there, two effects occur immediately: (1) The player receives 4 Quest Points toward the 13-point mission goal. (2) The Morale of every Drenched enemy still in play drops by one point, making them easier to defeat in subsequent combat. Because of these compounding benefits, locating the Island Safe Haven and placing the Holy Icon should be the player's primary strategic goal.
Combat
Defeating The Drenched earns Quest Points and contributes to mission completion.
The Drenched are waterlogged zombie enemies encountered on adventure cards across the Grey Sea. Defeating them in combat earns Quest Points. As an alternative (or supplement) to finding the Island Safe Haven, the player may accumulate 13 Quest Points entirely through combat by defeating all Drenched encountered. Drenched that remain in play after the Holy Icon is placed have their Morale reduced by 1, making them easier to defeat.
Combat
Each Drenched has a Morale stat; Holy Icon placement reduces all remaining Drenched Morale by 1.
The Drenched enemies have a Morale characteristic that affects combat difficulty. When the Holy Icon of Dernu is successfully placed at the Island Safe Haven, every Drenched enemy still present on the board immediately loses 1 Morale point. This debuff applies to all surviving Drenched simultaneously and persists for the remainder of the game, making subsequent encounters with them easier.