Sæl i flammer
(2026)
Dossier
A number of combinations of object and location cards are laid out on the table, and now the aim is to guess which (most likely crazy or strange) combination of cards the player has chosen from among the possible combinations on the table. The other players try to narrow down the choice by taking turns to ask quirky questions from a pile of pre-printed question cards they hold in their hands. With these questions, each player attempts to work out which combination might be the one chosen. This can be difficult, and initially it is often a matter of ruling out some of the other combinations. When one of the players has gathered enough information to make a guess at the combination of cards, that player makes a seal sound and is thus granted the right to guess. If the guess is correct, the player wins a point, whilst an incorrect guess disqualifies the player from winning the round. Once the combination has been guessed, a new round begins with a player selecting a combination from the table, and the game continues in this way until a player has guessed 5 correct card combinations and thus scored 5 points. —description from the publisher
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