
1996
Safe Return Doubtful
1–5 players · 60 min
A game simulating Arctic exploration and the race for the North Pole in the years 1845-1910. Players choose an explorer, ship, and crew, and outfit their expedition. Terrain cards take the place of a map, so each expedition encounters variable terrain on their journey north. Once the ice is reached, they proceed on foot or by sled as far as they dare, limited by bad food, weather, crevasses, scurvy, deep snow, and mutiny. Due to the "you against the elements" nature of the expeditions, player interaction is minimized, making for an excellent solitaire game. Three solitaire scenarios are included, as well as the 2 to 5 player competition game that includes disaster card play and newspaper attacks on your opponents. Rulesbook, 195 cards, player aid charts, and expedition log sheets are included. Will you reach the pole and return ahead of Peary, or end up icebound and abandoned like Franklin?
It's also possible to lose your ship and be forced to try riding home on an iceberg!
Rules and strategy
Source knowledge for this edition still needs preparation or review.
Prepare rules knowledge
Source rules are needed before we can answer reliably.
Sign in to submit a rulebookAsk about Safe Return Doubtful
Answers show their sources. When the evidence is missing or unclear, we’ll say so.