Turn structure
Players say the next word in the five-word repeating holiday pattern on their turn.
The game uses a fixed, repeating five-word pattern: Santa → Cookie → Elf → Candy → Snowman → Santa → Cookie → Elf → Candy → Snowman → ... and so on indefinitely. Each time a player takes a turn, they must say the next word in this sequence aloud. The pattern loops back to 'Santa' after 'Snowman' and never resets.
Turn structure
The active player speaks the pattern word and flips their top card at the same time.
The active player must say the next pattern word and flip the top card of their personal deck simultaneously — not one before the other. The card is flipped face-up onto the central card pile. The timing is intentional: it creates uncertainty about whether the card will match the spoken word.
Special
If the flipped card matches the spoken pattern word, all players must slap the central pile.
If the card the active player flips matches the word they just said (e.g., they said 'Elf' and flipped an Elf card), a slap event is triggered. All players — including the active player — must immediately slap the central card pile as fast as possible.
Special
The last player to slap the pile during a slap event takes the entire pile and adds it to their personal deck.
When a slap event is triggered (either by a match or a special card), the player who is last to place their hand on the central card pile must take all cards in the pile. These cards are added to the player's personal deck (typically to the bottom). This increases the size of their deck, making it harder for them to win.
Special
Special cards require all players to perform a specific action, then avoid being last to slap.
Certain cards in the deck are special cards. When a special card is flipped, all players must first perform the specific action indicated on that card. After completing the action, a slap event occurs: all players slap the central pile, and the last to slap takes the pile and adds it to their personal deck.
Turn structure
If the flipped card is neither a match nor a special card, play passes to the next player with no penalty.
If the card flipped by the active player does not match the word they said, and is not a special card, nothing happens. The card remains on the central pile and play passes clockwise to the next player, who says the next word in the pattern and flips their top card.
Endgame
The first player to successfully play all cards from their personal deck wins.
The game ends immediately when a player flips the last card from their personal deck and it does not trigger a slap event that causes them to take cards back — i.e., they successfully empty their hand. That player wins the game. If a player flips their last card but triggers a slap event and is last to slap, they must take the pile back and have not yet won.
Resource management
Cards taken from slap penalties are added to a player's personal deck, growing it.
Whenever a player is last to slap the pile, they take all cards in the central pile and add them to their personal deck. This grows their deck and moves them further from winning. Cards should be added to the bottom of the personal deck so the player can continue flipping from the top.