Schwere Kompanie: WWII Tabletop Miniature Rule System

Schwere Kompanie: WWII Tabletop Miniature Rule System

Troy L. Ritter (2001)

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2 players 120-240 min 12+
Complexity Light — 0.0/5
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About

Schwere Kompanie are detailed Tactical scale rules at Company level. The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play. All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set number of Action Points. Game is based on a system of 4 phases: Repair, Orders, Impulse, and Hand-to-Hand Scale: For 6mm to 15mm minis 1 turn = 5 min 1"= 50 yards - Extract from game introduction

Publisher (Self-Published)
No necessary in-game text

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