Seastrike 1905: Naval and Coastal Warfare in the Predreadnought era
About this game
This is a full game covering Naval and Coastal Warfare in the age of the Pre-dreadnought. The game includes everything necessary to play. All you will need is access to a colour printer, A4 Label Paper and some card. The portrays conflict in a group of contested islands located between two nations. Units provided include: Pre-dreadnought Battleships, Armoured Cruisers, Protected Cruisers, Torpedo Boats, land based gun batteries, urban areas, HQ's, and Marine units. Island Terrain, measuring and turning templates and damage record counters are all provided. The rules accommodate Naval Warfare and interaction with coastal forces, including landing Marines to capture areas, destroy batteries ETC. You can choose identical forces or asymetric forces based on a points system, and there is a system for Espionage/ Counter Espionage and sides may have different missions which will affect how they score for Victory Points. The mechanisms are deliberately simple using standard D6's to hit, identify which component is hit, deal with armour penetration. Damage is scored on ship templates or marked with counters. —description from the publisher
What it feels like
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.
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