Seven Years War: Wargames Rules

Seven Years War: Wargames Rules

Richard Bradley (2017)

0.0
BGG Rating 1 votes
2 players Best: 2+ 0 min 12+
Complexity Heavy — 3.0/5
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About

These Seven Years War: Wargames rules were spawned from a free online set which had itself been based on DBM (Wargames Research Group rules). They had lots of modifications since, and work with battalions of 16 figures and Regiments of horse of 9-15. Designed for 15mm. Sequence of play: Each game turn consists of 2 alternating phases, the attacking player being the first phasing player, the defender is the second phasing player in a turn. Command changes (Phasing player). Movement (Phasing player), testing to Charge. Shooting (Phasing player) Shooting (Non-Phasing player) Charge moves (Phasing player) Close combat (Both players)

Publisher (Web published)
Recommended: 1-2+ players Moderate in-game text - needs crib sheet or paste ups

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