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Shamus

2–6 players 60 min Ages 8+ 3.0/5 complexity 0.0/10 rating

About this game

"The streets are dark and lonely. But so's my apartment. The name's Frank Darrow. I'm a Private Eye." In Shamus, players compete to solve cases in semi-historical Los Angeles, circa 1939. Characters are drawn from famous noir archetypes and ranked for their respective skills in drinking, fighting, and shooting. Each character has a special ability that helps mold their ideal strategy. Mechanically, Shamus is designed to make use of the cubes and Battle Tower from Queen Games' Shogun. Players select cubes they want by placing Detective Markers (DMs) on the various locations that they must travel to via car, cab, trolley, or good ol' fashioned shoe leather. The cube drop determines if they draw cards, solve cases, or sling lead with Bugsy Siegel.

What it feels like

Set Collection Area Movement Variable Player Powers Worker Placement Simultaneous Action Selection Pattern Building Role Playing Area Majority / Influence Hand Management Print & Play Murder / Mystery Movies / TV / Radio theme Adventure

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