2001

Signal Close Action, Fast Play

2–6 players 120 min Ages 12+ 1.0/5 complexity 0.0/10 rating

About this game

A ship-to-ship scale game of tactical naval combat in the age of sail. 1:1200 scale, 1" per knot per minute, 1.5 minute turns. "Set to cover the period of the Revolutionary and Napoleonic Wars, these rules may also be used for the period from 1782 when Britain began to use the cannonade. The Fast Play series has been devised for players who want a game that gives the right atmosphere and authentic results, without too much time referring to tables and collating information. An excellent introduction to naval wargaming. Based on the original rule set Hoist the Signal for Close Action."

What it feels like

Hexagon Grid Dice Rolling Simultaneous Action Selection Simulation Paper-and-Pencil Measurement Movement Napoleonic Wargame Nautical American Revolutionary War Miniatures Book

Explore these mechanics in Cardboard

Start an original prototype from reusable design patterns—not this game's content.

Open mechanics workbench

Similar games