Six-Gun, The Cowboy Action Game
About this game
Each player takes on the role of one or perhaps a handful of Wild West characters in a variety of situations--bank robberies, claims jumps, wagon train raids, etc. Each situation will take place on a map that is hand-drawn and divided into irregularly shaped zones. Players roll dice to determine their action point allowance, which they then spend to perform actions like moving, shooting, reloading, etc. When a player wants to shoot at another player, he or she has to try to guess the suit of a card drawn from a normal deck of playing cards. If the guess is right, the shot hits and inflicts damage unique to its suit/value/weapon used. If the guess is wrong, the shot misses. Certain character traits and conditions of the shot can increase or decrease the number of suits the player is allowed to guess.
What it feels like
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.
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