
1987
Sphinx
2 players · 20 min · 12+
Players each secretly construct a maze on a hidden grid, and place both an entrance and the location of the treasure. Each player races to find his/her way to the opponent's treasure before their own treasure is stolen.
Each turn a player calls out a location on the grid. If that location is a corridor square, the turn continues, if it's a wall, the turn ends, and if it's the treasure, the player wins. Each location guessed must be connected back to the entrance by confirmed corridor squares.
Components:
2 screens
4 grids
120 chips (yellow for corridors, brown for walls)
This game is similar to Pathfinder/Sniff
Rules and strategy
Source knowledge for this edition still needs preparation or review.
Prepare rules knowledge
Source rules are needed before we can answer reliably.
Ask about Sphinx
Answers show their sources. When the evidence is missing or unclear, we’ll say so.
Find a copy
Some links may earn GamesBond a commission. Prices and availability are set by the retailer.