1992
BGG rank #13706
Spy Alley
2–6 players
45 min
Ages 8+
1.5/5 complexity
5.5/10 rating
About this game
Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook, disguise, key, and password) However, if an opponent guesses your identity before you win, you are out. If they incorrectly guess, then THEY are out. Players bluff by purchasing items of nationalities that they do NOT need to win.
What it feels like
Set Collection
Player Elimination
Roll / Spin and Move
Deduction
Bluffing
Spies / Secret Agents
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.