2015
Strange Victory
1 player
60–90 min
Ages 0+
0.0/5 complexity
0.0/10 rating
About this game
A solitaire design, this game illustrates how the smaller but nimbler Germans got "inside" the Allied decision cycle to constantly impose small delays and major "rethinks" producing a catastrophic failure on the Allied side - though the better the Germans do may well panic their own High Command into halting them.
What it feels like
Simulation
Area Movement
Dice Rolling
Wargame
World War II
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.