Setup
Use each deck's Reference card to set up starting units on the battlefield.
Each player chooses a card deck. The deck's Reference card specifies which Starting Setup cards are placed on the battlefield and their exact positions. Place cards so they can be read from your side of the battlefield.
Setup
Shuffle remaining non-starting cards facedown to form your Draw Pile.
After placing Starting Setup cards on the battlefield (and setting aside Vine Wall cards if applicable), shuffle all remaining cards facedown and place them on your Draw Pile space.
Setup
Each player rolls a die; highest roller chooses who goes first. Reroll ties.
Each player rolls a die. The player with the highest result chooses who will take the first turn. In the event of a tie, both players reroll.
Setup
The first player skips phases 1–3 on their first turn and may only move up to 2 units.
The player who takes the first turn must skip phases 1 (Draw), 2 (Summon), and 3 (Play Event Cards) on their very first turn. Additionally, during their first Movement Phase they may only move up to 2 units instead of the normal 3.
Turn structure
Draw cards at the start of your turn until you have 5 in hand.
At the start of each turn (Phase 1), draw cards from your Draw Pile until you have 5 cards in hand. If your Draw Pile is empty, you do not draw any cards this phase.
Turn structure
Pay Magic Points to summon units adjacent to a Wall you control.
During Phase 2, you may summon units from your hand to the battlefield by paying their Summon Cost in Magic Points. To spend a Magic Point, remove 1 card from the top of your Magic Pile and place it faceup on your Discard Pile. A summoned unit must be placed on an empty space orthogonally adjacent to a Wall card you control. You may not summon a unit if you cannot pay its cost or if no appropriate space is available.
Turn structure
Play any number of Event cards one at a time, resolving each immediately.
During Phase 3, you may play any number of Event cards from your hand (including Wall cards, with the exception that Swamp Orc Vine Walls have special placement rules). Event cards are played one at a time; each is resolved immediately, then placed faceup on your Discard Pile.
Turn structure
Move up to 3 of your units, up to 2 spaces each.
During Phase 4, you may move up to 3 of your units. Each unit may move up to 2 spaces. No unit may be moved more than once per turn unless an Event or Special Ability says otherwise.