Superpower
Daniel R. McGregor , E. Bruce Hollands (1986)
About
The object of Superpower is to control as much of the Third World as possible by the end of the game. The game uses several decks of cards, a roll and move game track, and voting rights based on the number of third world countries 'owned'. A player chooses between one of four actions on his turn: Moving his pawn on the board via die roll; military fortification of a previously influenced country; military response to another player's prior coup d'etat against a non-fortified country; or attempt an invasion of a non-fortified country. The game centers around keeping other players' military influence markers out of strategically valued countries, and installing your own influence and subsequent fortifications in same. Once a country has military fortifications installed, it is immune from all further actions. Unfortunately for the warmongers, world opinion is constantly being lowered by hostile actions, and propaganda efforts must be maintained to keep world opinion high enough for successful actions. Of course, before you can militarily influence anybody, you have to get economic influence going, and the various spaces on the board track take care of giving everybody opportunity for same.
Categories
Mechanics
BGG Community Intel
5.4
Weighted Avg
141
Ratings
314
Owned
19
Wishlisted
Reviews
No reviews yet. Be the first to write one!
Table Talk
Log in to join the conversation.
No comments yet. Be the first to share your thoughts!