2003

The Abductinators

2–6 players 0 min Ages 0+ 0.0/5 complexity 0.0/10 rating

About this game

From the rulebook: The players play the parts of alien Abductinators, sneaking through Grandma’s house late at night, trying to abduct the people there. The game uses pawns on a board to represent the aliens and humans in the house. The players choose their aliens’ actions by selecting action cards from their hands. The humans act randomly: they get their actions dealt to them, no choice involved. Gameplay is fast-paced and a bit silly. Sound effects, sloganeering and talking smack are all in the spirit.

What it feels like

Simultaneous Action Selection Dice Rolling Hand Management Humor Science Fiction

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