← All games

1998
The High Kings of Tara
2–4 players · 30 min · 10+
Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the fewest knots wins the game. A 4 player partnership is included with the rules of the game.
Tara: Ireland's Royal Board Game is a revamped version of this game.
Rules and strategy
Source knowledge for this edition still needs preparation or review.
Prepare rules knowledge
Source rules are needed before we can answer reliably.
Sign in to submit a rulebookAsk about The High Kings of Tara
Answers show their sources. When the evidence is missing or unclear, we’ll say so.