The Hills Rise Wild!

The Hills Rise Wild!

John Scott Tynes , Jesper Myrfors (2000)

5.6
BGG Rating 273 votes
2-4 players Best: 2, 4 180 min 12+
Complexity Medium — 2.5/5
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Dossier

[from a session report] The game is basically a miniatures game, but based on H.P. Lovecraft's Cthulhu Mythos. Each player has a "family" of misfits who are seeking to locate the legendary Necromonicon and bring it safely to their lair. Of course, to do this, they must do battle with the other families, attempting to slaughter them before they can find the treasured book. Yep ... it's mass carnage. Move, invoke special powers and battle. That's about it. Thankfully, the board is small, so you encounter your opponents by the second turn and from then on, it is a constant series of battles and deaths. That means dice rolling ... LOTS of it. Since each character has a special power, quite a bit of time is spent reading the player charts to discover what each character's powers are and how to use them.

Publisher Pagan Publishing Artist Dennis Detwiller
Recommended: 1-4+ players Moderate in-game text - needs crib sheet or paste ups

BGG Community Intel

5.6

Weighted Avg

273

Ratings

639

Owned

84

Wishlisted

Std Dev: 1.65 Wanting: 27 Trading: 41
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