
1974
Thoughtwave
2–2 players · 20 min · 8+
From the box: "A quick-moving tactical contest for 2 quick-thinking players."
This is another connection game in the grand tradition of Hex and Twixt. Players have identical sets of 24 tiles. Each tile has a path on it; straights, t's, turns, crosses, and one cap. They take turns playing a single tile anywhere on the board with the goal of creating a path connecting their two sides of the board. The only caveat on tile placement is that pieces must "fit" -- if you place a tile next to others, then all path ends must match up.
Online Play
Richard's PBEM server (turn-based)
Rules and strategy
Source knowledge for this edition still needs preparation or review.
Prepare rules knowledge
Source rules are needed before we can answer reliably.
Sign in to submit a rulebookAsk about Thoughtwave
Answers show their sources. When the evidence is missing or unclear, we’ll say so.