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As Agents of the Temporal Protection Agency, you and your partner are tasked with removing Anachronisms from the Timeline and sealing the Rift, even if it means sacrificing your Temporal Cohesion and risking your own existence... because the alternative is to allow the Rift to fracture, which will result in the destruction of the Universe itself! Each turn, you will 1) Build inventory (optional, spend Temporal Cohesion to draw Device Cards) 2) Use Device cards (optional, spend Temporal Cohesion to play Device Cards) on any Anachronism in the Timeline. 3) Move your agent pawn along the timeline (optional) 4) Remove Anachronism (optional, roll dice to attempt to remove one Anachronism from the Era where your agent pawn is located. 5) Draw Anachronism. You must draw and place one Anachronism 6) Housekeeping. You must end your turn with no more than 8 unbroken device cards in Shared Inventory. There is only one way to win the game: Seal the Rift. At the end of any Agent's turn, if the Rift Marker is on O (Sealed), the game ends and the players win (from the rulebook)
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