About
Setting up GATES and passing through them is the goal of this easy-to-learn but difficult-to-follow game. Changing your identity, appropriating other people's characters, building traps, as well as secretly sneaking onto and occupying other people's spaces are just some of the ways to achieve this goal. The confusion caused by the different sizes of the pieces and the uncertainty as to how long you can call a piece "your own" adds extra tension to every minute of the duel. You are only lucky when you have won the game. Not a move earlier. AIM OF THE GAME: To let your own pieces pass by building gates and thus clear other pieces from the board. —description from the publisher (translated)
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