Twelve Dice Heroes
(2026)
Dossier
A fast, tactical solo game where poker hands become powerful fantasy attacks. Lead a party of heroes, manage a shared dice pool, and survive against waves of enemies represented by playing cards. Inspired by D6 Starfighter, but reimagined in a dark fantasy setting with hand-building decisions, damage placement strategy, and risk management. Every turn is a puzzle of: resource allocation hand optimization tactical targeting No two combats play the same. Heroes: Barbarian Archer Mage Cleric Rogue Paladin Monk Components: 12D6 (Not Provided) 1D4 (Not Provided) HP Tracker (Not Provided) 1 Standard Deck Of Cards (Not Provided) 4 Hero Cards 1 Reference Card Each hero: 1 unique ability primary, secondary, and bonus attacks distinct tactical role Enemies Enemies are standard poker cards: Normal foes Elite stacks Boss encounters Inspired by D6 Starfighter (Michael Sewall) Created as a fast tactical solo experience combining: poker hand logic dice drafting fantasy party combat Goal: Exhaust the standard deck of cards and clear the enemy row. Defeat: Any hero reaches 0 HP.
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