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World Conflict: Modern Combat

2–6 players 45–300 min Ages 8+ 0.0/5 complexity 0.0/10 rating

About this game

The primary goal of this game design was to reimagine the classic board games "Risk" and "Axis & Allies" by targeting and replacing or eliminating their least enjoyed mechanics and elements, while retaining and building around their best qualities (particularly "Risk". The game is played on a map of Earth, including all seven continents, broken into 8 different land "Regions" and 6 ocean "Regions". Similar to Risk or A&A, players control factions and compete for power, influence, and resources and use dice to resolve conflicts. Unlike the parent games, Global War embraces a multi-purpose card system whereby new reinforcements can be claimed OR players can interact and modify dice rolls - even on other player's turns. Also unlike the parent games, Global War has a "double elimination" mechanic; where a newly eliminated faction enters a "Piracy" stage - where they can utilize the game's built-in naval warfare mechanics to continue influencing the final outcome of the game (and potentially still win!) The game also has a variety of selectable win conditions and is semi-modular to allow for simpler, quick strategic gameplay, or more complex, longer games that have a similar feel to classic wargaming. —description from the designer

What it feels like

Campaign / Battle Card Driven Hexagon Grid Alliances Grid Movement Zone of Control Interrupts Victory Points as a Resource Variable Set-up Dice Rolling Player Elimination Wargame Political World War II

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