General
The player holding the WWE Legends token is called the Titleholder.
The WWE Legends token identifies the current Titleholder. The Titleholder has two mechanical privileges: (1) they are the first to plan their attack each round, and (2) when two or more players tie on speed, the Titleholder attacks before the tied players, followed by the player closest to the Titleholder's left. The Titleholder token passes to whoever eliminates the current Titleholder's Legend.
Turn structure
Starting with the Titleholder, each player secretly places one Attack card (and optionally one Boost card) facedown pointed at their target.
During the Plan step, the Titleholder chooses first, then players select in clockwise order. Each player places exactly one Attack card facedown on the table, oriented toward the player they are attacking. A player may optionally add one Boost card facedown alongside their Attack card. The Attack card and Boost card are revealed together in the Reveal step. A player who has no Attack cards, or who chooses not to attack, takes a breather instead.
Turn structure
A player who cannot or does not want to attack may take a breather and discard any cards from their hand.
If a player has no Attack cards in hand, or simply does not want to attack this round, they may take a breather during the Plan step. While taking a breather, the player may discard any number of cards from their hand. They will draw back up to six cards at the End of Turn step. A player taking a breather does not place any cards in front of them during the Plan step.
Turn structure
All players simultaneously flip their Attack and Boost cards and announce their speed.
Once all players have chosen their cards (or taken a breather), all players simultaneously reveal their facedown cards. Each player states their speed out loud. Speed is the number printed in the middle of the Attack card. If a Boost card adds speed, add its boost speed value to the Attack card's speed for that attack's total speed.
Turn structure
Attacks resolve from highest speed to lowest; ties broken by Titleholder first, then clockwise.
During the Attack step, the player with the highest total speed (Attack speed plus any Boost speed bonus) goes first. If two or more players share the same speed, they attack in the following order: the Titleholder goes first, then the player immediately to the Titleholder's left, continuing clockwise. After all tied players at the highest speed have resolved, players with the next-highest speed resolve, and so on.
Card play
Attack cards deal damage and come in three types: Kicks, Strikes, and Moves.
Attack cards are the primary offensive cards. Each Attack card displays: (1) a damage value (shown with the damage symbol in the upper-left corner), (2) a speed value (shown in the middle of the card), (3) a type — KICK, STRIKE, or MOVE (shown in the middle). Some Attack cards also have an effect described in the lower half of the card that triggers if the attack hits. Card type matters because certain Defense cards can only cancel specific types.
Card play
Boost cards are added to an Attack during the Plan step to increase damage, speed, or add special effects.
A player may add one Boost card facedown alongside their chosen Attack card during the Plan step. Boost cards increase the Attack's damage value, and may additionally increase its speed (boost speed value listed on the Boost card) or grant it additional effects. The Attack card gains all effects of the Boost card — for example, if the Boost card is a Cheap Trick, the entire Attack becomes a Cheap Trick. Some Boosts make attacks unblockable or cause effects like throwing a Legend over the top rope. Boost cards may NOT be applied to additional attacks generated by an Attack card's effect (i.e., if an Attack card lets you attack again on a hit, you cannot Boost that follow-up attack). The decision to play a Boost must be made during the Plan step; you cannot add a Boost after cards are revealed.
Resource management
When an attack hits, played Attack and Boost cards are placed beside the target's Legend placard with damage symbols aligned.
If an attack is not defended against, it hits and all Attack and Boost cards played for that attack are placed beside the defending Legend's placard with the damage symbol (heart/health icon) aligned to track how much damage has been accumulated. Damage is cumulative across rounds. A Legend is eliminated when their total accumulated damage equals or exceeds the health value printed on their Legend placard.