Yea or Nay
About this game
"You and other players are trying to fool the dealer in this game of truth and deception. A successful bluff scores you a point, but if the dealer can see through your nonsense, they get a point instead." The dealer rolls two dice in the open. Everyone else keeps their roll secret. Using a combination of what looks to be derived from roman voting and the dealer declaring whether there is belief or not in the declaration, points are scored. After two rounds the games ends and the winner is the one that earned the most points. -description from the book, Random Fun Generator
What it feels like
Explore these mechanics in Cardboard
Start an original prototype from reusable design patterns—not this game's content.