You May Fire When Ready Gridley! Rules For Pre-Dreadnought Naval Wargames 1880 To 1905

You May Fire When Ready Gridley! Rules For Pre-Dreadnought Naval Wargames 1880 To 1905

David Manley (2005)

0.0
BGG Rating 6 votes
2 players 120 min 0+
Complexity Medium — 2.0/5
View on BoardGameGeek

About

Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s". The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and each ship has a captain and crew generated individually. The "Battle" system is for large battles such as Tsushima and ships operate in formations, each of which has a Commander and ships' crew ratings are generated for a formation. There are alternative gunnery systems offering simultaneous effects (which can be used with the "Duel" Game) or sequential effects based on initiative, in which shooting follows in order of initiative (highest scores shoot first) and where damage is applied immediately (this can be used in either game system). The gunnery rules include the effects of "crossing the T" and other features. It is now possible to achieve significant amounts of damage and multiple special hits. There are 10 scenarios and ready calculated ship data is provided so you can sit down and play any of them. (Publishers Description)

Moderate in-game text - needs crib sheet or paste ups

BGG Community Intel

0.0

Weighted Avg

6

Ratings

17

Owned

3

Wishlisted

Std Dev: 0.67 Wanting: 1 Trading: 0
Reviews

Reviews

0 reviews

No reviews yet. Be the first to write one!

Table Talk

Table Talk

Log in to join the conversation.

No comments yet. Be the first to share your thoughts!