1806: Rossbach Avenged

1806: Rossbach Avenged

Kevin Zucker (1998)

5.6
BGG Rating 103 votes
2 players Best: 2 120 min 12+
Complexity Heavy — 3.2/5
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About

Time: 1600 hrs. October 13, 1806 Napoleon and Lannes are standing, surveying the situation from the Windknolle. Beyond the slope, they can begin to see the fire lights of the Prussians in the valley. The Saxon General Tauenzien now occupies the Dornberg after earlier relinquishing the Landgrafenberg and, more critically, the bridge over the Saale at Napoleon's back. After studying the glow of Prussian campfires Napoleon correctly surmised the entire Prussian Army was nearby. He mistakenly assumed, however, they were preparing to fight him here. This almost proved fatal for Marshal Davout, approaching from the east. For on the morrow, while Napoleon and the majority of the French fight here, Davout's III Corps alone will engage the bulk of the Prussian Army at Auerstadt. 1806: Rossbach Avenged includes: Rules: Six Days of Glory System Players: Two (or two teams) Scenarios: Nine, from meeting engagements to full campaign (the Campaign Scenario can begin on any day.) Maps: Two 22" x 34" full color maps designed by Joe Youst Counters: 280 two sided units by Rodger MacGowan Quick Set-up: one 11 x17 OB Display for each player allows you to set-up (or replay) the entire campaign day-by-day. GAME SYSTEM: DAYS System - scale = 1,600m/hex, - time = 6 hours/GT, - strength = 800-1,000 men/SP.

Publisher OSG (Operational Studies Group) Artist Rodger B. MacGowan, Christopher Moeller, Joe Youst
Recommended: 2+ players Moderate in-game text - needs crib sheet or paste ups

BGG Community Intel

5.6

Weighted Avg

103

Ratings

416

Owned

37

Wishlisted

Std Dev: 1.67 Wanting: 8 Trading: 19
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