2025

Dominari: The battle of Olimpus

2–4 players 15–55 min Ages 8+ 0.0/5 complexity 0.0/10 rating

About this game

It's been hundreds of years since a magical rift opened in the firmament. This rift contains infinite power, but access is limited and dangerous. Great speed and cunning will be required to harvest as much energy as possible. For this reason, the gods have sent their creatures to gather the maximum power, become a supreme deity, and dethrone Zeus. You must keep your creatures alive while you strive to become the supreme deity of Olympus. To achieve your goal, you will have to accumulate the greatest amount of power or demonstrate your superiority in combat by winning trophies. Dominari is an evolving strategy card game for 2 to 4 players that's suitable for both the whole family and even for those with a more demanding gaming experience, as rules can be added for a more advanced experience. Each player embodies a Greek god with a bestiary of mythological animals at their disposal. Their bestiary allows them to hunt other enemy animals to steal or eliminate other enemy beasts, or try to be the smartest and fastest to acquire magical powers without being seen. You can win the game in several ways: By collecting numbered magical powers and having the highest score. By eliminating opposing creatures. By eliminating the player from the game. To acquire magical powers, you must secretly place one of your creatures in one of the four locations where those powers are located. Once each player has placed two mythological animals, all the animals will be revealed to determine who wins the power this turn and which beasts survive. Everything counts at the end of the game: contracts, collections, magical powers, living creatures, killed creatures. EVERYTHING COUNTS toward WINNING the game. BUT YOU CAN LOSE EVERYTHING if someone manages to kill 3 enemy animals. Because whoever collects 3 trophies in combat immediately wins the game. The game can also be a deck-buster, allowing players to implement different play strategies and adapt to their opponents. —description from the publisher

What it feels like

Hand Management Variable Player Powers End Game Bonuses Contracts Card Play Conflict Resolution Player Elimination Ordering Memory Turn Order: Pass Order Fantasy Number Collectible Components Deduction Mythology

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