1979

Fire, Hack & Run

2–8 players 60–240 min Ages 12+ 0.0/5 complexity 0.0/10 rating

About this game

"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and realistic for use with 25mm or 30mm figures." "Encounters between single opponents and small groups of armed soldiers are entirely different from large scale battles in more ways than just the obvious. The basic factors are really the same whether the combatants are French lancers clearing a wood of Russian Jagers, Fuzzy Wuzzies attacking British regulars in the Sudan, Roman legionnaires facing German barbarians in a forest, or even dwarves in combat with a troll in a cavern - all of these combatants share many of the same problems and difficulties." "Contains 2 single sided card stock character sheets."

What it feels like

Events Dice Rolling Simultaneous Action Selection Simulation Role Playing Scenario / Mission / Campaign Game Paper-and-Pencil Line of Sight Napoleonic Post-Napoleonic American Civil War Wargame American West Fantasy American Revolutionary War Ancient Medieval American Indian Wars Miniatures Vikings Weather

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