1987

Ritter Kunibert's 12er Stich

3–6 players 15 min Ages 10+ 1.0/5 complexity 0.0/10 rating

About this game

Cards are numbered 1-12, with black cards representing positive numbers and red negative. Cards played to the table in turn raise or lower the running value of the trick. A player bring the value to exactly 12 or 0 takes the trick and the points (positive and negative cards all score positive points). The running value of the trick may never go below 0 or above 12. If a player cannot play, he draws from the deck in Go Fish style. Play ends when one player empties their hand, and that player scores a bonus for doing so.

What it feels like

Trick-taking Card Game

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