Alien Abduction

Alien Abduction

Sharon J. Cichelli , Jonathan Leistiko (2004)

0.0
BGG Rating 4 votes
2-6 players 20 min 8+
Complexity Medium — 2.0/5
View on BoardGameGeek

Where to Buy

About

Being abducted by aliens wasn’t so bad at first. The transport beam was sparkly and kind of tingly, and their tinny voices sounded like cute little cartoon characters. Then the encounter turned sour… You can’t remember the rest of the experience clearly, but you still experience flashbacks: Bright lights, glinting scalpels, searing flesh, Barbra Streisand movies, and ruby gouts of blood. You’re never sure what will set them off, but they’re distressing and inconvenient; you can feel yourself getting thin around the edges. It’s time to figure out what the aliens put in your brain, confront it, and get it out of there. Remember, today is the first day of the rest of your life. Ready? Good. Let’s start by getting out of bed… Object: To figure out what your abduction-induced phobias are, have them treated, and regain your sanity. You Need: Alien abduction requires no paper or props, just dark nights on lonely moonlit roads, and victims. Alien Abduction is a new spin on Twenty Questions. One player is the Abductee, and the other players are Aliens. If you’re an Alien, secretly choose a phobia for the Abductee. The Abductee goes through their 'day', trying to figure out what phobias he now has because of his abduction.

No necessary in-game text

BGG Community Intel

0.0

Weighted Avg

4

Ratings

16

Owned

3

Wishlisted

Std Dev: 0.43 Wanting: 0 Trading: 1
Reviews

Reviews

0 reviews

No reviews yet. Be the first to write one!

Table Talk

Table Talk

Log in to join the conversation.

No comments yet. Be the first to share your thoughts!