Setup
Each player starts with 1 pre-dealt Starting Formation card that is already considered 'complete'.
The 5 Starting Formation cards are identified by having no symbol at the top. Based on player count (indicated in the card's bottom right corner), 1 is randomly dealt face-up to each player before the game begins. This card is immediately considered 'complete' and forms the beginning of a player's duck row network. The player who receives the 'First Player' Location card takes the first turn.
Setup
The board is set up based on player count using Location tiles and Special Action tiles placed on specific hexes.
There are 6 Special Action tiles (white border) and 8 Location tiles (color border). The board configuration is determined by player count as shown on page 2 of the rulebook. A random Location tile is placed on each dark hex space shown in the diagram; unused tiles go to the box. Each player places their pawn and tow piece on the yellow highlighted hexes, with 1 piece per hex.
Setup
Location cards are filtered by player count, shuffled, dealt 4 to each player, and 4 are placed face-up as a selection row.
With 2-3 players, remove Location cards that match Location tiles not included in the current game. Shuffle remaining Location cards and deal 4 to each player as their starting hand. Place the remaining deck nearby and flip 4 cards face-up to form a selection row.
Setup
Randomly select 4/5/6 Formation cards for 2/3/4 players; only selected cards are available to claim during the game.
Shuffle all Formation cards (transparencies) and randomly select 4 cards for a 2-player game, 5 for a 3-player game, or 6 for a 4-player game. Place the selected cards face-up nearby so all players can see them. Return any extras to the box.
Setup
All food goes into the Seed bag; players draw staggered starting amounts based on turn order.
Place all food tokens into the Seed bag. The 1st player draws 2 food, the 2nd player draws 3 food, the 3rd player draws 4 food, and the 4th player draws 4 food from the bag into their play area at the start of the game.
Setup
Duck counts per color are scaled to player count; 1 duck is placed on each tile at game start.
Place 6 ducks of each color (2 players), 7 ducks of each color (3 players), or 8 ducks of each color (4 players) into the Duck bag; return extras to the box. Draw and place 1 duck per tile in the game (including tiles where a player's pawn starts) using the Disperse rule.
General
When a new duck is added to the board, it always goes to the tile with the fewest ducks, never on a tile with a player's pawn.
Whenever a duck must be added to the board (dispersed), place it on a tile that currently has 0 ducks. If multiple 0-duck tiles exist, the active player chooses which tile receives the duck. If all tiles have at least 1 duck, evaluate tiles with only 1 duck; if all have at least 2, evaluate tiles with 2 ducks, and so on. A duck may never be dispersed onto a tile that currently has a player's pawn on it.
Turn structure
Each player takes up to 4 actions per turn in any order; the same action may be repeated.
On a player's turn, they may take up to 4 actions in any order and any combination from the following options: Move, Feed, Shake the Bag, Drop Off, Gift Shop, and Adopt. A player may take the same action more than once as long as they have actions remaining. Claiming a Formation card (after Drop Off or Adopt) is free and does not count as an action.